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29.7 Animating Graphics

To generate animations that progress from one static view of the graphics display to the next, you can set up "key frames'' (individual static images) using the Animate dialog box (Figure  29.7.1).

figure Graphics and Animations figure Scene Animation

Figure 29.7.1: The Animate Dialog Box
figure

You can compose a scene in the graphics window and define it as a single key frame. Then, modify the scene by moving or scaling objects, making some objects invisible or visible, changing colors, changing the view, or making other changes, and define the new scene as another key frame. ANSYS FLUENT can then interpolate smoothly between the two frames that you defined, creating a specified number of intermediate frames.

Another method of generating animations is to automatically generate surfaces with intermediate values between two isosurfaces with different isovalues. See Section  29.6.4 for details. See Section  29.1.5 for information about displaying the mesh, contours, or vectors on a surface that sweeps through the domain. If you want to create a graphical animation of the solution over time, you can use the Solution Animation dialog box to set up the graphical displays that you want to use in the animation. You can choose the type of display you want to animate by choosing Mesh, Contours, Pathlines, Particle Tracks, Vectors, XY Plot, or Monitor. For details on animating the solution, see Section  26.16. For more information on generating, displaying, and saving pathlines and particle tracks, refer to Section  29.1.4.




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