The
Animate dialog box allows you to specify key frames that define the basic movement of an animated sequence, and then play back the animation.
ANSYS FLUENT interpolates between your specified key frames. See Section
29.7 for details about the items below.
Controls
Playback
contains the controls that you use to play back the animation. See Section
29.7.2 for details.
Playback Mode
contains a drop-down list of playback options.
Play Once
sets the option to play back frames from
Start Frame to
End Frame once.
Auto Repeat
sets the option to continually play back frames from
Start Frame to
End Frame.
Auto Reverse
sets the option to continually play back the images while reversing playback direction after each set.
Start Frame, End Frame
set the frames at which the animation should begin and end. By changing these numbers you can view a subset of the frames.
Increment
sets the number of frames to increment the frame-counter by when you use the fast-forward or fast-reverse buttons.
Frame
shows the number of the frame that is currently displayed, as well as its relative position in the entire animation. If you slide the bar to a different location, the frame corresponding to the new frame number will be displayed in the graphics window.
(Tape Player Buttons)
allow you to play the animation forward and backward, fast-reverse and fast-forward the animation, and stop it. The buttons function in a way similar to those on a standard video cassette player.
Key Frames
contains the controls that you use to define the key frames for the animation. See Section
29.7.1 for details.
Frame
sets the number to be assigned to the next key frame added to the list of
Keys.
Keys
contains a list of the key frames that have been defined. If you select a key frame in this list, the associated scene will be displayed in the graphics window.
Add
creates a key frame with the number shown in
Frame for the scene currently displayed in the graphics window.
Be sure to change the frame number before you add the new key frame so that you will not overwrite the last key frame that you created.
Delete
deletes the key frame that is selected in the
Keys list.
Delete All
deletes all key frames in the
Keys list.
Write/Record Format
specifies
Key Frames,
Picture Files,
MPEG, or
Video (not available on Windows) as the format in which to save the animation. See Section
29.7.3 for details about these options.
Picture Options...
opens the
Save Picture dialog box, in which you can specify parameters for saving the animation to picture files. This button is available only when
Picture Files is selected as the
Write/Record Format.
Write...
opens the
Select File dialog box (see Section
2.1.6), in which you can specify a name for the animation file and save it.
Read...
opens the
Select File dialog box, in which you can specify the name of the animation file to be read. Note that the current case and data should contain the surfaces and any other information that the key frame description refers to. See Section
29.7.4.