The
Display Options dialog box provides an interactive mechanism for setting attributes or options that control how and where a scene is rendered.
Controls
Rendering
allows you to modify characteristics of the display that are related to the way in which scenes are rendered. See Section
29.2.7 for details about these items.
Line Width
controls the thickness of lines. The default is 1.
Point Symbol
sets the symbol used for nodes and data points.
Animation Option
contains a drop-down list of animation options:
All and
Wireframe.
Wireframe uses a wireframe representation of all geometry during mouse manipulation This option is turned on by default. You should turn it off only if your computer has a graphics accelerator; otherwise the mouse manipulation may be very slow.
Double Buffering
turns double buffering on or off, if it is supported by the driver. Double buffering dramatically reduces screen flicker during graphics updates. Note that if your display hardware does not support double buffering and you turn this option on, double buffering will be done in software. Software double buffering uses extra memory.
Outer Face Culling
allows you to turn off the display of outer faces in wall zones.
Outer Face Culling is useful for displaying both sides of a slit wall. By default, when you display a slit wall, one side will "bleed'' through to the other. When you turn on the
Outer Face Culling option, the display of a slit wall will show each side distinctly as you rotate the display. This option can also be useful for displaying two-sided walls (i.e., walls with fluid or solid cells on both sides).
Hidden Line Removal
turns hidden line removal on or off. If you do not use hidden line removal,
ANSYS FLUENT will not try to determine which lines in the display are behind others; it will display all of them, and a cluttered display will result. You should turn this option off if you are working with a 2D problem or with geometries that do not overlap.
Hidden Surface Removal
turns hidden surface removal on or off. If you do not use hidden surface removal,
ANSYS FLUENT will not try to determine which surfaces in the display are behind others; it will display all of them, and a cluttered display will result. You should turn this option off if you are working with a 2D problem or with geometries that do not overlap.
Hidden Surface Method
chooses the method to be used for hidden surface removal. These options vary in speed and quality, depending on the device you are using. The choices are listed below.
Hardware Z-buffer
is the fastest method if your hardware supports it. The accuracy and speed of this method is hardware dependent.
Painters
will show fewer edge-aliasing effects than hardware-z-buffer. This method is often used instead of software-z-buffer when memory is limited.
Software Z-buffer
is the fastest of the accurate software methods available (especially for complex scenes), but it is memory intensive.
Z-sort only
is a fast software method, but it is not as accurate as software-z-buffer.
Graphics Window
allows you to open and close graphics windows. See
Section
29.2.2 for details.
Active Window
indicates the graphics window to be opened, closed, or set active. (A graphics window's ID is displayed in its title.)
Open/Close
opens or closes the window with the ID shown in the
Active Window box. If the indicated window is open, the
Close button will appear, and if the indicated window is not open, the
Open button will appear.
Set
sets the window with the ID shown in the
Active Window box to be the active graphics window. See Section
29.2.2 for details.
Color Scheme
contains a drop-down list of available graphics window color schemes to choose from. Choices are
Workbench (blue background) and
Classic (black background).
Lighting Attributes
controls lighting attributes for all lights in the active graphics window. See Section
29.2.6 for details.
Lights On
turns
all lights in the active graphics window on or off.
Lighting
specifies the method to be used in lighting interpolation:
Flat,
Gouraud, or
Phong. (
Flat is the most basic method: there is no interpolation within the individual polygonal facets.
Gouraud and
Phong have smoother gradations of color because they interpolate on each facet.)
Layout
controls the display of captions, axes and the colormap in the graphics display window. See Section
29.2.3 for details.
Titles
enables/disables the display of all captions in the graphics display window.
Axes
enables/disables the display of the axis triad.
Logo
allows you to hide or display the
ANSYS logo.
Colormap
enables/disables the display of the color scale.
Colormap Alignment
allows you to adjust the alignment of colormap in the graphics display. Select the side (i.e.
Top,
Bottom,
Left, and
Right) from the drop-down list, where you want to align the colormap.
Apply
applies the specified attributes and re-renders the scene in the active graphics window with the new attributes. To see the effect of the new attributes on other graphics windows, you must redisplay them.
Info
prints out information about your graphics driver in the console.
Lights...
opens the
Lights dialog box, which allows you to create, delete, and modify directional light sources.