UTICT - Technical Unit for
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  Latest news on (All) May 22, 2015


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Triangulation Laser Scanning

The triangulation 3D laser scanners are active scanner that use laser light to probe the environment. With respect to time-of-flight 3D laser scanner the triangulation laser shines a laser on the subject and exploits a camera to look for the location of the laser dot. Depending on how far away the laser strikes a surface, the laser dot appears at different places in the camera's field of view. This technique is called triangulation because the laser dot, the camera and the laser emitter form a triangle. The length of one side of the triangle, the distance between the camera and the laser emitter is known. The angle of the laser emitter corner is also known. The angle of the camera corner can be determined by looking at the location of the laser dot in the camera's field of view. These three pieces of information fully determine the shape and size of the triangle and gives the location of the laser dot corner of the triangle. In most cases a laser stripe, instead of a single laser dot, is swept across the object to speed up the acquisition process.

The 3D GraphLAB has a Nextengine Destop 3D Scanner.

The Next Engine Desktop 3D Scanner is based on multi-stripe laser triangulation (MLT): the device projects a multiple laser-stripes and register the point’s position with a CCD camera. The scanner consists in a compact box of 22x28x9 cm size, provided with twin arrays of four solid state lasers (red, 650nm) and twin 3.0 Megapixel CMOS image sensors. It is also equipped with a rotary motion stage, which in the case of the present study wasn’t used because the weight of the object. The next Engine 3D Desktop Scanner uses a proprietary platform, called Scan Studio which runs on Windows OS. This software, although necessary for the acquisition, is not suitable for the alignment of the meshes of complex objects.


Thematic Areas

  Terrestrial Laser Scanning

  Triangulation Laser Scanning

  Structured Light Scanning

  Remote Rendering

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