![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It is important to remember the following coordinate-system constraints when you are setting up a problem involving a rotating reference frame:
With 3D geometries, it is also important to note that if you wish to include walls which have zero velocity in the stationary frame, these walls must be a surface of revolution with respect to the axis of rotation. If the stationary walls are not surfaces of revolution, you must encapsulate the rotating parts with interface boundaries, thereby breaking your model up into multiple zones, and use either the MRF or mixing plane models for steady state solutions (see Sections 10.3.1 and 10.3.2), or the sliding mesh model for unsteady interaction (see Chapter 11).